Clanbook: Gangrel (Revised Edition) (Vampire: The Masquerade)
James Kiley, Ellen Kiley
Format: PDF / Kindle (mobi) / ePub
As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.
Or Savages Unbound?
As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
territory. Most preferred their new home, even if it had once been a place of exile. CLANBOOK: GANGREL 28 s FOLLY Michael Andecson was a relatively young Gangrel with a great vision. Inspired by the building of the Panama Canal and the skyscrapers of New York and Chicago, in 1919 Anderson optimistically suggested to the primogen of Denver that they invest in the construction of a vast underground city for Kindred. In this fashion* he suggested, Cainites from across the world would have a safe,
fringes of Cainite society found it easier to feed from the disenfranchised or the foreigner than from the city-dwelling Cracker businessman and his family. After all, some Ventrue or Tremere might have claimed that businessman's apartment building as domain. On the wrong side of the tracks the Gangrel had only to compete with the Brujah and Nosferatu and the odd Caitiff. This state of affairs began long before the '20s, of course, so I'm sure the modem reader won't be surprised that Clan
on any roll in the sequence means that the previously subdued creatures seethe violently into frenzy — they immediately attack the Gangrel who tried to knuckle them under, or anything that stands in the way. When a mortal's beast is cowed, he can no longer use or regain Willpower. He ceases all mental and physical struggles, not even defending himself if assaulted (the Storyteller may allow a Willpower roll if the mortal's life is threatened). To recover from this power, the animal or human rolls
In addition, the Gangrel's wound penalties are reduced by two; he feels no pain whatsoever until he reaches the Crippled level, when he runs into only a three-dice penalty. At the end of the scene, wound penalties for all accumulated damage are applied as normal. The phosphorescent glow streaming from the vampire's orifices and wounds is nearly impossible to hide, and inflicts a two-dice penalty on social interactions with mortals (other than intimidation). MET System: Spend two Blood Traits. You
very night you returned to the oil rig, lurking under its mass through the day, and clambering your way back to the deck as the sun set. The shift supervisor and cook disappeared that night. Management sent out new want ads. The thing that saved you from drowning turned out to be all right, once you got past its strange fish parts. You spend some time together in the Gulf, but it's got business to attend to and so do you. Concept: You take things personally. The oil company got the best of you,